Paul Gresty
Paul Gresty is Publishing Manager on the Adobe Substance 3D Community & Events team. He has been writing about the Substance 3D ecosystem, and about the artists who use it to create phenomenal 3D artwork, since 2017.

More control, less friction in texturing workflows: The latest Substance 3D innovations
At GDC 2026, Adobe Substance 3D introduces Substance 3D Painter 12 alongside updates across the Substance 3D product lineup. Focused on bringing more power and efficiency to games workflows, the latest releases include new creative tools, new ribbon content, and significant refinements throughout the entire Substance 3D collection of tools.
03-09-2026

Adobe at SIGGRAPH 2025: Smarter tools, smoother pipelines, and the future of creative tech
Discover Adobe's latest Substance 3D updates, open standards work, and groundbreaking research from SIGGRAPH 2025 – designed to help artists create faster, smarter, and with more freedom.
09-29-2025

Agency Peclers Paris uses Adobe Substance 3D to bring trend forecasting into three dimensions
Discover how Adobe Substance 3D Assets and Peclers Paris combined digital craftsmanship with trend expertise to create a cutting-edge CMF material collection.
05-22-2025

Creature artist Damien Guimoneau reflects on helping Substance 3D Painter grow
Damien Guimoneau’s latest dragon artwork highlights the power of Substance 3D Painter — and the ongoing evolution of tools and artists alike.
05-06-2025

Create faster, export smarter: What’s new in Substance 3D Painter
The Substance 3D tools bring ever-better quality and speed to game creation: all the news from GDC 2025.
03-17-2025

Motion design made faster: The impact of native 3D in After Effects
Teams from Adobe and Maxon came together to showcase the power of native 3D integration in Adobe After Effects for motion design workflows.
02-11-2025

Game creators’ journeys at GDC 2024
Gaming industry experts discuss the value that the Adobe Substance 3D toolset brings to their workflow.
06-17-2024