Anton Sten is a UX designer and freelancer who literally wrote the book on User Experiences That Matter.
“I think we spend a lot of time these days on websites and in applications that are okay to use, but none of them are really a pleasurable experience. That’s what I’m on a quest to change,” Sten said.
Based in the south of Sweden, Sten chatted with us via Skype to answer our questions about his book and what it takes to create user experiences that truly matter.
Two reasons, actually. One of them is that I wanted to combine different blog posts into a bigger package — something that would be more of a product and not just separate pieces.
The other reason was that I wanted there to be more of a lightweight option for people just beginning to learn about user experience. I think there are some great books on the topic, but most of them are heavy and not really aimed at normal people. It’s quite a light read. It’s not a long book, but it’s something that hopefully will get people thinking more about user experience design, even if you’re not necessarily a user experience designer.
I’m going to ask you the same question you asked several UX designers throughout your book. To you, what defines a great user experience?
I think it really depends on the product. Take something like Dropbox. In my opinion, they offer a great user experience. It works and it’s not in my face. There are no pop ups coming up — it’s out of my way for 99 percent of the time. The syncing is fast and it just works. When I do need additional features, it’s integrated into my system and my existing workflow, so I don’t have to launch an extra app or something like that. that’s a really good user experience for that kind of product.
On the other hand, I think something like MailChimp is nice because their branding is very much aligned with their product. They have taken the time to put effort into all of these tiny details, like when you send the campaign, for instance, you get a high five prompt from their character. They have all of these minor details, but all of them embrace the product and the brand.
I think a great user experience really depends on the brand, the product, the use case for that product, and making sure that all of these sort of align in a great way.
You talk about user experience design in the book as not a separate entity from the user experience entirely, but as just one part of the user experience. What do you think the difference is between the full user experience and that of the user experience design?
User experience design is just part of the bigger picture. If you think of loading times, they are basically crucial to the user experience, but they’re dependent on a number of things. Design is one of them, but it’s obviously not the only one.
I think we need to focus more on user experience, not necessarily user experience design — users are not thinking about user experience design as a separate entity. They’re not coming to a page and thinking, ‘Oh, I understand that this page is slow and that’s fine because these designs are so nice, and the wireframes behind it all are really great.’ You want everything to work together. I think splitting things into silos, like separating design from the entire user experience, is just one of the things that our industry needs to work at in order to create better products.
Absolutely. And on that note, you mention in the book that you’re not the biggest fan of the term “UX designer.” Why is that?
I think that’s related to what I just mentioned. It puts the responsibility of the total user experience on the designer whereas design is one part of the user experience, but it is not everything.
If you have the best possible user experience designer, but have people in logistics or tech that don’t value the user experience at all, the product will still ship with a bad user experience. The designer can only do so much. When something doesn’t work, we tend to then blame the user experience designer.
Yeah, what you’re saying then is user experience is a much more of a holistic thing than just that of user experience design. You’ve mentioned logistics, but also in your book you talk about sociology, and things like the UI, and everything that kind of goes into it.
Absolutely yes, and that can be really small things. If you order something online, for instance, and you find a product, you find the website, you check out, and everything is working just great. But then you get the email confirmation and the tracking number isn’t linked to a tracking service. It’s a really minor thing, but that sort of breaks the experience you had and it’s not necessarily the user experience designer’s fault. That’s just one thing where I think the user experience is bigger than just design.
One tool you reference that can be used to prevent any inconsistencies is Maslow’s hierarchy of needs. Why did you choose this and how can this be used to assess an overall user experience?
Most of the time, products and services ship when they’ve reached the bare minimum requirement. As a human, that would be like breathing, getting food, and getting sleep — those are the bare requirements.