World Interaction Design Day (IxDD) took place on 25 September, a global celebration of interaction design’s ability to improve the human condition, presented in partnership with Adobe and the Interaction Design Association (IxDA). There were over 70 events in 34 countries, covering some of the top UX trends around diversity and inclusion in design, the theme of this year’s inaugural initiative.
In New York, for example, attendees got an exclusive sneak peek of the upcoming Stark plug-in for Adobe XD, which will let you check your design prototypes against eight different colour-blindness profiles, as well as check your designs for contrast. In the UK, meanwhile, the London chapter of IxDA organised an all-day event bringing together a group of passionate practitioners, leaders and advocates to advance the discipline of interaction design through a series of presentations, workshops and discussions.
A recurring theme was that diversity and inclusion affects us all. As David Rogerson, principal consultant at Foolproof, explained: “People are often excluded from the opportunity to make progress because the solutions offered up cater for a specific subset of people and are designed so rigidly that the opportunity to adapt it are limited.”
Here are 5 things we took away from the event.
1. Technology is a design material that can change people’s lives
Haiyan Zhang, director of innovation and technical advisor at Microsoft Research, shared some incredibly inspiring case studies of how technology can impact people’s lives and make a real difference. “Technology isn’t magic,” she said. “It’s empathy, observation, being obsessed with our users, prototyping, implementing, deploying, and iterating.” Technology becomes a design material that can be used to bridge boundaries between physical and digital products.
On BBC2 show The Big Life Fix Haiyan and her team from different disciplines worked rapidly to create a tremor-reducing wristwatch that helped a woman with Parkinson’s write again. In the design process they made use of Arduino, 3D printing, and off-the-shelf prototyping tools.
2. Inclusive design results in better experiences for everyone
Ruby Steel, senior design strategist at Smart Design who also works on The Big Life Fix, explained how designing with, not just for, users at extreme ends of the spectrum (who can better articulate their desires) can help create better experiences for everyone.
Ruby and her team designed a playground that enabled Josh, a blind 8-year-old, to finally play with his friends, but in the process they realised that focusing on Josh alone was not designing inclusively. Once they also took into account other children’s needs, they started seeing other possibilities.
3. We all have situational and temporary disabilities
Reduced ability isn’t about disabled people—it’s a state we can all empathise with, Ruby pointed out, a message that popped up throughout the day.
Rahel Anne Bailie, chief knowledge officer at content services agency Scroll, reminded the audience that diversity means a range of…
- lifestyles (including users, for example with prams, shopping carts, or suitcases)
- abilities (including agility and height)
- ages (not assuming that everyone who’s older is a ‘Luddite’ and all Millenials are tech geniuses)
- ethnicities and religions
- genders (including non-binaries)
- professional perspectives
This theme was also picked up by Neil Churcher, head of design at Orange, who explained that, as we’re looking into emerging markets such as Senegal, we need to reframe our thinking. People who are coming online for the first time in these countries tend to do so using low-spec mobile phones and poor internet connections. We need to research and talk to these users to properly understand the issues and challenges involved.
When we design a product and its content, we therefore need to understand more about the context it will be used in to create better solutions.