Hands-on experience is the best teacher. That’s the philosophy at Rochester Institute of Technology, where some students helped build a video game now available on Xbox and others designed their own augmented reality apps to help people find their way through hospitals.
Turning the classroom into a professional game production studio
The brainchild of Andrew Phelps, Professor in RIT’s College of Art and Design, “Fragile Equilibrium” is one part 1980s arcade shoot ‘em up fun and one part meditation on life’s impermanence. If that doesn’t sound like a typical student project, it’s because it wasn’t.
Over the course of two semesters, Phelps transformed his classroom into a game production studio, giving students roles as engineers, gameplay designers, production artists, UI designers, sound engineers, production managers, and team leads. That gave students a chance to jump straight into the realities of game design and development—not just the ins and outs of the technology but the ups and downs of a large collaborative project.
Students had access to state-of-the-art tools, designing the graphic elements with Adobe Creative Cloud apps and programming the interfaces on Microsoft’s Unity platform. And for the crucial prototyping steps, Phelps challenged students to experiment with a new app—Adobe XD.
“Working with Adobe XD to prototype the interface was fantastic,” says Phelps. “Students created a model and adjusted screens based on feedback very quickly. We immediately dove into discussions about button placement, navigation pathways, and information that users will need. It was so much faster than waiting for engineering to build an interface that they would need to rip apart and rebuild over and over again.”
To play Fragile Equilibrium, check it out on Xbox, the Microsoft store, Steam, or Itch.io.