Ink meets paper: That’s how a beautiful design becomes a physical object, something that thousands, or even millions of people can touch and react to in the real world, a.k.a. printing. In the prepress cycle, lines and curves in the design are converted into instructions for a laser beam or inkjet head. Shapes and contours, filled with color, are transformed into pixels, each one turned “on” or “off.” Over 2 billion pixels are needed to print a 4-color letter-size sheet on an offset press. A laser beam exposes a metal plate for each “on” pixel — designating where the ink will be deposited after the plate is mounted on an offset drum, and the press starts rolling. For a digital press, approximately 33 million pixels are needed to print the same job. An inkjet nozzle will squirt out a few picoliters of ink for each pixel (1 picoliter = 1 trillionth of a liter). Voilà! Ink-on-paper becomes information, an image, a message, a story, a burst of color.
Converting vector shapes into pixels is the job of the Raster Image Processor, known as a RIP. PostScript was the world’s first device-independent RIP technology, the product that launched Adobe over 35 years ago. Device independence was a game-changer: For the first time, any design could be printed on any printer or press, with the graphic elements appearing as sharply as possible. The greater the resolution, the sharper the edges. The Apple Laser Writer was the first PostScript-powered printer, with a resolution of 300 dots per inch (dpi). Most desktop laser printers today support at least 4x more pixels, and platesetters typically have resolutions of at least 2400 dpi.
But before a design could be RIP’ed, the graphics must first be described mathematically. PostScript and PDF employs the language of Bézier curves, familiar to Adobe Illustrator users as the points and handles that define a contour. The shapes could be outlined and/or filled with any combination of colors. What about text? In the 1980s, Adobe took the initiative to port popular fonts into mathematically-described shapes, converting each letter in a font (a.k.a. “glyph”) to a set of Bézier curves.
Just as graphics are mapped to the pixels in a computer monitor, a RIP maps graphics to the pixel grid of the platesetter or digital press, deciding which pixels to turn on or off. For the interior of a shape, it’s a no-brainer. But things can get tricky at the edges, and there are trade-offs to any decision. Different algorithms may be used for different types of graphics. For example, the Adobe PDF Print Engine employs Adobe CoolType, the same font technology used by Creative Cloud applications like Illustrator or InDesign or Photoshop. This ensures consistency in the look and feel of text elements. But the Print Engine uses a different scan conversion rule (vector-to-pixel algorithm) for the graphic elements, which errs on the side of “strong around the edges,” a slight boldening effect. That works well for almost all graphics. But there are some exceptions.