Adobe MAX Track: Bring 3D to your creative workflow
Join 3D artists and Adobe experts to learn how 3D and AR technology can offer new ways to bring your ideas to life. Learn how the Adobe Substance 3D Collection allows you to sculpt in VR, assemble photorealistic 3D scenes, texture your 3D assets and get started with access to thousands of production-ready models and materials.
3D is growing within every industry, and we’ve built sessions that allow you to take away ideas and techniques to incorporate 3D into your work right away. Whether you’re a 3D pro or new to 3D, you’ll walk away inspired to create new 3D designs and interactive, immersive experiences.
If you’re interested in or specialize in the following, these sessions are for you:
- Art direction
- Creative direction
- Government
- Education
- Graphic design
- Game development, illustration, print design
Featured Products:
- Substance 3D Painter
- Sampler
- Stager
- Designer
- Modeler
- 3D assets
- Aero
Here are five must-attend sessions from this track to consider adding to your schedule once you’ve registered:
3D for Designers: Mix Your Favorite Apps with New 3D Tools with Paul Trani (S100)
Discover how to create 3D elements with Illustrator and Photoshop and use them with Substance 3D apps that are built for graphic designers. Join Adobe evangelist Paul Trani and learn how to create 3D elements with your favorite design apps and combine them with 3D models, lights, and materials in Substance 3D Stager. You’ll discover new creative possibilities for your designs, get a glimpse into 3D painting and modeling with Substance 3D Painter, and see how to use a new tool for designers wanting to model in 3D, Substance 3D Modeler.
As Paul steps you through his designer-focused approach to 3D, in the 30-minute session, you’ll learn how to:
- Create outstanding 3D using Illustrator
- Use materials and 3D renders in Photoshop
- Create a 3D design using Substance 3D Stager
- Substance 3D Painter and Substance 3D Modeler
First Takes from the Community: Substance 3D Painter & Stager with Wes McDermott (AL604)
Join us live with creative producer Wes McDermott as he explores what’s new in 3D from Adobe. Tune in to get your questions answered and learn how to enhance your workflows with the Substance 3D Collection.
Hang out with us live in the Community Pavilion or tune into this 45-minute session virtually to:
- See how real creatives use Substance 3D Painter & Stager
- Build connections with an inclusive global community
- Get inspired to take your design skills to the next level
First Takes from the Community: Substance 3D Modeler with David Mellor (AL606)
Join us LIVE with 3D Motion Designer David Mellor as he explores what’s new in 3D from Adobe. Tune in to get your questions answered and learn how to enhance your workflows with Substance 3D Modeler.
Hang out with us live in the Community Pavilion or tune into this 45-minute session virtually to:
- See how real creatives use Substance 3D Modeler
- Build connections with an inclusive global community
- Get inspired to take your design skills to the next level
3D Packaging and Branding Design with Substance 3D Stager with Emily Bisset (L6106)
Using 3D to design has many benefits. Join Adobe 3D technical artist Emily Bisset to discover how to use realistic lighting, shadows, and materials to bring your ideas to life in new ways and make the design process more iterative and expressive. Learn the basics of working in 3D as you create your own branding and packaging designs using Substance 3D Stager.
In this hands-on 90-minute lab, you’ll learn:
- How to create a packaging concept in 3D
- The foundation of working in 3D with materials, lights, and camera
- How to render pack shots of your design using virtual photography methods
Speedy VR Character Modeling with Substance 3D Modeler with David Mellor (S6103)
Join David Mellor, senior motion designer at Wieden+Kennedy, and discover how to sculpt a whimsical character using Substance 3D Modeler's hybrid desktop and VR workflow. VR modeling is quickly becoming a popular means to create 3D content, and with Substance 3D Modeler, quick concepting couldn't be easier. In this session, David will show you quick sculpting techniques that highlight some of Modeler’s powerful new tools and brushes.
In this 60-minute session, you'll learn how to:
- Navigate the VR Interface in Substance 3D Modeler
- Sculpt a character using Modeler's new brushes
- Add extra detail and repeat elements using Links and Copies
Already excited for everything you’ll have the chance to explore? So are we. Register for Adobe MAX 2022 (October 18-20) to unlock new ideas and grow your creativity and digital skills.