Substance 3D: July release news

Image made with the Substance 3D Assets Garden Collection.

Made with the Substance 3D Assets Garden Collection.

The Substance 3D team has been doing all the hard work so you can get the most out of your Substance 3D collection this summer!

We’re excited to announce that we will be returning to SIGGRAPH in August highlighting the latest Substance 3D updates, presenting research, and showcasing exciting new capabilities coming to your favorite Substance tools.

This month, we're doing a deep dive into the unique and versatile tool presets that make the Path tool in Painter simple to use with great looking results. We’ll also reveal some incredible benchmarks generated by using the new GPU denoiser in Substance 3D Stager. To top it all off, we've got a brand-new garden collection from the Substance 3D Assets team to help bring your outdoor scenes to life.

Superb detailing using Tool Presets for Paths

Image made with the Substance 3D Assets.

Easily add detail to your paths with tool presets.

One of the big standouts for Substance 3D Painter is the new Path tool. The response has been phenomenal. Already artists are benefiting from using paths in their workflows. With this new tool, it’s never been easier to add precision detailing to your 3D assets by drawing a path along your 3D object to define exactly where to apply detailing. Any brush or brush preset can be driven by the path tool, and all properties of the brush and the 3D path are non-destructive, so they can be edited at any time.

Tool presets make it easy for anyone to get started with the Path tool in Painter, so you can start adding detail straight away.

https://main--blog--adobe.hlx.page/media_12e7f550caef5a1f021f5e58eb3b88f91ec1a2f33.mp4

Create different types of stitching with a path and the tool preset.

For fabric and organic detailing, the stitching presets in the Pen tool are amazing. Simply draw a path on your model, choose the tool preset from the libraries and change the type of stitching.

There is also a welding tool preset to show metal joinery that can also be customized to whatever your project needs.

All these tools, including the presets for top stitching, seam, puckering and welding, are included with Painter.

To learn more about how to use tool presets, check out this tool presets tutorial.

Custom Tool Presets

It is also possible to create your own tool presets for Paths if you have a specific need for your workflow. These tool presets are custom-built scripts that are a combination of brush, alpha and materials. So, you can generate your own custom presets for a specific type of detailing or just to experiment creatively.

https://www.youtube.com/watch?v=eFZ88SCGpiw&feature=youtu.be

Vince demonstrating the “Parting Shut Line” tool with paths.

Vince Gault, senior Substance 3D technical evangelist, created a “parting shut line” tool, that can be used for detailing metal work, like a car for example. The real benefit is that you can create libraries of custom tools for your production pipeline or even share and download tools created by other Painter artists. Vince’s tool can be downloaded free of charge here.

Learn more about the Path tool in Painter here.

Benchmarking the GPU Denoiser

When Stager 2.1 was released last month, it came with a range of improvements, and one of the key features is a new GPU-accelerated denoiser, powered by machine learning. The goal of this new denoiser is to massively decrease render times without compromising on the rendered image quality.

The GPU denoiser is the product of a partnership forged by the Adobe Substance 3D Tech Transfer team, who collaborates with Adobe Research and the Substance 3D product teams to develop and ship fundamentally new and innovative technologies that make our tools more approachable, delightful, and powerful.

Benchmarks

Image made with the Substance 3D Assets.
Image made with the Substance 3D Assets.

If you are new to Stager or an existing user, the speed of the GPU denoiser is quite substantial. To demonstrate this, the Adobe Research and the Substance 3D teams ran a series of benchmarks to help illustrate the gains when using the accelerated GPU denoiser.

They rendered animation sequences in previous and latest releases of Stager across platforms, and then proceeded to compare the render times and the energy consumption. With the new GPU denoiser in Stager 2.1, draft render speeds are improved 70 percent and 93 percent and when rendering in high quality mode, rendering speeds are improved between 33 percent and 52 percent. Rendering speed varies depending whether you’re working on Mac or Windows, but in both cases, the performance benefits are substantial. Your speeds will also vary depending on the complexity of your scene, but you can expect to see similar numbers when rendering in Stager 2.1 for your projects.

In addition to speed improvements, the GPU denoiser can significantly improve the quality of draft and medium renders in Stager 2.1 which can also save on overall rendering time.

Image made with the Substance 3D Assets.

Denoised Image rendered at medium quality — (L) Stager 2.0.2 (R) Stager 2.1.

Using the GPU denoiser in Stager 2.1 also consumes much less energy per render. On average our testing shows that the rendering speed improvements can reduce energy consumption by half, since the denoiser not only runs faster but also tolerates much noisier images, reducing not only the number of rays you trace, but also your carbon footprint.

Best Practices using the GPU Denoiser

Image made with the Substance 3D Assets.

Getting the most out of the GPU Denoiser.

Here are some best practices you can use to get the most out of the GPU denoiser in Stager.

When creating a new project in Stager 2.1, make sure you have updated your GPU drivers (on Windows) to the latest version. You will find that ‘Draft’ quality with ‘Denoise export’ enabled will provide fast, good-quality results for most scenes. When you need to create final quality renders, raising the quality to ‘Medium’ is usually sufficient. Reserve the 'High’ quality setting for especially difficult renders.

When opening an older project in Stager 2.1, it is important to re-apply the render preset to benefit from the lower SPP defaults. For example, if your current preset is set to 'Medium', try switching it to 'Draft' and then back again to 'Medium'. As a result, you should notice the 'Samples' number decrease. This will help in speeding up the rendering. Remember to turn on ‘Denoise export’ to take advantage of the benefit of the accelerated GPU denoiser. You should have great-looking renders in no time at all.

Learn more about the updates to Stager here.

Substance 3D Assets

Image made with the Substance 3D Assets.

“The Garden collection from Substance 3D Assets”

Substance 3D Assets — a library of over 18,000 high quality 3D assets exclusively available as part of the Substance 3D Collection — continues to add new ready-to-use, professionally produced 3D assets, to help boost the efficiency of 3D projects of all types.

Image made with the Substance 3D Assets.

3D models, parametric materials, and more!

This month, explore the Garden collection of 3D assets and discover a range of models, scanned textures, and materials to help you build your dream outdoor space. For starters, the scans comprise of various ground textures such as soil, which can be used as the basis for the garden. The ground can be further developed by mixing the scans with the various parametric materials for a unique look. With such high-quality assets, you can customize your garden however you want. Plus, you can even use the Garden collection to set the scene for a hero product or spruce up product packaging. Get creative and make a garden that is uniquely yours!

Image made with the Substance 3D Assets.

Check out the Substance 3D Assets now for amazing 3D content.

Meet the Substance 3D team at SIGGRAPH

Image made with the Substance 3D Assets.

We are thrilled to be back at SIGGRAPH at the LA Convention Center from August 6—10.

If you’re in town, please swing by the Adobe Substance 3D booth (#925) on the expo floor. Our team of artists and experts will be highlighting the latest features in the Substance Collection and looking at some groundbreaking new capabilities coming soon to your favorite Substance tools.

On August 8th, you can join us for Happy Hour at the booth with the Adobe Research team. We will be showcasing some exciting ideas from this year’s selected papers.

We are also hosting portfolio review sessions where you can meet our Substance experts and present your work to get advice and useful tips. Don’t miss out and book your meeting now!

The Substance 3D team will also be speaking at various discussion panels, labs and one educator day! See the full program here.

Finally, we are excited to announce an evening social on a rooftop featuring a variety of beverages, including non-alcoholic options, and light appetizers on August 8. The party has limited capacity, so make sure to register!

We hope to see you there!