Celebrating 10 years of Substance 3D Painter: A journey of innovation and creativity

Collage of images created using Substance 3D Painter.

As we celebrate the 10th anniversary of Substance 3D Painter, I reflect on the incredible journey that brought us here. It's hard to believe a decade has passed since we launched Painter, a tool that has since revolutionized texturing and material workflows across various industries. Painter’s 10.0 version, released this year, marks a significant milestone, not just for the software, but for the creative professionals who have used it to push the boundaries of 3D design.

The origins: A mistake that sparked innovation

The story of Substance 3D Painter begins with a coding error during my PhD thesis on image analysis and computer vision. This error, which initially seemed like a setback, led to the creation of unique textures that caught the attention of my advisor, mathematician Albert Benassi. Rather than correcting the mistake, Benassi encouraged me to explore this new path. This was the foundation of what would become Substance Engine, and of Allegorithmic, a company born from the intersection of art and science.

image created using Substance 3D Painter.

From PhD thesis to industry leader

In the early days, Allegorithmic focused on creating procedural textures using algorithms emerging from the thesis. Our breakthrough came with the development of TAON (The Art Of Noise), a program that generated images of controllable noises from a few input parameters, laying the groundwork for our future software solutions. Our entry into the gaming industry was marked by the development of ProFX, a middleware product that drastically reduced game file sizes without compromising quality of textures. This innovation opened doors for us and set the stage for the creation of Substance Designer and later Substance Painter.

images created using Substance 3D Painter.

The birth of Painter

The idea for Painter emerged from a desire to combine procedural texture creation with the ability to paint directly on 3D objects. While Substance Designer was powerful, many users wanted more control over their textures. We envisioned a tool that would allow non-destructive 3D painting, using the latest GPU technology to handle multiple maps simultaneously. Painter was born out of this vision, providing a seamless and intuitive workflow for artists.

images created using Substance 3D Painter.

A decade of evolution

Over the past decade, Painter has evolved tremendously. Joining Adobe in 2019 was a pivotal moment for Allegorithmic, providing us with resources and support to enhance our tools further. Today, Substance 3D Painter is part of the growing Substance 3D Collection that includes tools for material authoring, sculpting, staging and rendering, and of course, texturing. Painter is not only a staple in game development and visual effects but also in product design, fashion, and automotive industries. Its capabilities enable designers to create photorealistic 3D visualizations, bringing digital twins of products to life with stunning accuracy.

images created using Substance 3D Painter.

Painter 10.0: New features for a new era

The latest release of Painter, version 10.0, introduces several new features that position it at the forefront of design and visualization technology:

Looking ahead

As we celebrate this milestone, I am filled with gratitude for the incredible team at Allegorithmic and Adobe, and for the creative professionals who have embraced Painter and pushed its capabilities to new heights. The journey of Substance 3D Painter is a testament to the power of combining art and science, and I am excited to see what the future holds as we continue to innovate and expand the possibilities of 3D design.

Thank you for being a part of this journey. Here's to the next decade of creativity and innovation with Substance 3D Painter and all of the tools that make up the Adobe Substance 3D Collection.