August has been an exhilarating month for Substance 3D, featuring a new release of Substance 3D Designer, impressive applications of Substance in game design, and notable innovations and collaborations showcased at SIGGRAPH 2024.
Getting creative with designer’s new nodes
The latest version of Designer introduces a variety of new image and color manipulation nodes, along with overall quality improvements, to enhance material creation and streamline workflows.
New color nodes allow precise manipulation of input color palettes and custom palette creation
The Kuwahara Filter node enables unique painting stylization
Various technical nodes improve texture accuracy and performance.
Learn more about the new features and updates to Designer.
Bringing environments to life in Alan Wake 2
Creating AAA games requires an ever-increasing number of high-quality assets for complex environments.
Thanks to Substance 3D Designer, in-house tools and technical implementations, the art team at Remedy Entertainment was able to generate vast environments, streamline their material creation workflow, and maintain top-notch asset quality throughout production.
Read the interview with Principal Technical Environment artist, Benjamin Lindquist, who shares more about the studio’s content creation pipeline for Alan Wake 2.
SIGGRAPH 2024: Showcasing Substance 3D innovation and collaboration
The Substance Days event brought together researchers, users, and partners, establishing a hub of creativity. Highlights were the keynote during which Sébastien Deguy celebrated the 10th anniversary of Substance Painter, and Guido Quaroni outlined the vision for USD and automation. The public presentation of the HP Z CAPTIS material scanner by Josh St. John and Jérôme Derel, the result of a long-standing partnership with HP, was a proud moment. Additionally, the selection of research papers curated by Tamy Boubekeur was truly mind-blowing.
SIGGRAPH concluded with inspiring encounters and exchanges, showcasing a vibrant community of innovation, exploration, and the fusion of art and science.
Substance 3D at IBC 2024
At IBC 2024, we invite you to explore the powerful capabilities of Substance 3D for creating stunning 3D motion design content. Our showcase will demonstrate how Substance 3D excels in producing detailed, photorealistic materials and best-in-class texturing. These features make it an ideal tool for enhancing 3D composites, creating lifelike product visualizations, and elevating motion design projects to new heights. With the ability to bring your designs to Adobe After Effects and Cinema 4D, Substance 3D puts more creativity and control at your fingertips.
Visit us at the Adobe booth to see Substance 3D in action and learn how it can transform your workflow — Hall 7, Stand #7.B35 — Meet our artists who will showcase the tools and workflows and discover how Substance 3D can help you deliver visually stunning projects.
How ZDF Digital is using Substance 3D to deliver immersive experiences
The Digital Production team at ZDF Digital embraces 3D visuals in many of its projects, whether creating realistic virtual spaces for films or developing virtual and augmented reality experiences. With Adobe Substance 3D, the team balances production speed with the quality visuals and fully-textured environments that audiences expect from ZDF.
08-19-2024
Celebrating 10 years of Substance 3D Painter: A journey of innovation and creativity
Substance 3D Painter celebrates its 10th anniversary, marking a decade of revolutionizing texturing and material workflows and the release of its milestone 10.0 version.
08-05-2024
Painter 10th Anniversary and Generative AI Updates for Substance 3D
We focus on streamlining workflows, boosting productivity, and showcasing the latest creative tools and features in Adobe Substance 3D. From new integrations to AI-powered capabilities.
05-29-2024
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