Introducing Substance 3D Viewer (beta) at Adobe MAX and new primitives in Modeler
October has been an amazing month for the Substance 3D team. We updated Substance products, and we also announced the new Substance 3D Viewer (beta) at Adobe MAX. Speaking of Adobe MAX, the Substance team hosted incredible sessions and labs and we met a lot of you who love 3D just as much as we do. Finally, Substance 3D Modeler also received a huge update with the new non-destructive primitives modelling. Let’s get into the details.
Introducing the Substance 3D Viewer (beta)
The growing use of 3D from media and entertainment to product visualization has traditionally posed a challenge for creative teams. The technical barriers required to simply open and view 3D files have often created bottlenecks between design and 3D specialist teams. We’re introducing Substance 3D Viewer (beta) to meet this challenge. Substance 3D Viewer (beta) offers a fast (and free!) path to visualizing, inspecting and exporting 3D assets. For 3D professionals, this means your assets can now be more seamlessly integrated into 2D design workflows with Viewer’s Photoshop (beta) native integration. The viewer's ability to handle many file formats, including CAD files, USD, OBJ, FBX, glTF and STL, ensures compatibility with most 3D and design pipelines.
Substance 3D Viewer (beta) also features a couple of experimental Adobe Firefly-powered tools. These features provide new ways to approach conceptual design and visualization:
- Text to 3D Model: Generate gaussian splats — a simplified 3D representations — directly from text descriptions. While these models aren't intended for production use, they can serve as valuable starting points for concept exploration.
- 3D Model to Image: Combine existing 3D models' shape, depth, and color data with text prompts to generate complete scenes. This feature can be used to ideate on looks or insert an existing 3D asset in a generated context or background.
Substance 3D Viewer (beta) is available now as a free open beta on the Creative Cloud app.
Adobe MAX 2024
Adobe Max, the world’s leading creative conference was held in October in vibrant Miami. This event brought designers, illustrators, photographers, and video pros together, in person and online. It was an exciting opportunity for creatives to ignite their inspiration, sharpen their skills, and forge new connections in a supportive, innovative community.
Substance 3D was well represented with a variety of 3D-based sessions, labs, and in-depth training.
Check out some of the on-demand 3D sessions.
Unleash the power of non-destructive modeling with Primitives in Substance 3D Modeler
With the latest addition of Substance 3D Modeler, you now have a new level of non-destructive modelling capabilities using the primitives’ workflow.
Primitives revolutionizes your workflow by offering a non-destructive approach to modelling, allowing you to build complex geometry quickly and efficiently.
Using a variety of customizable shapes, you can precisely control how objects interact with each other through a range of blend modes. Adjustments are easy, thanks to the flexible, non-destructive workflow.
Plus, if you want to sculpt additional detailing, you can effortlessly convert primitives to clay layers, which seamlessly enables you to use your existing sculpting tools.
Learn more about using Primitives.