Introducing Unmetered Access to Substance 3D Assets: Access What you Need, when Inspiration Strikes
Today marks a transformative moment for the Substance 3D community as we announce unmetered access to the complete Substance 3D Assets library for Adobe Substance 3D Subscribers. This means that every substance subscriber on a Collection or Texturing plan has access to the full collection of nearly 20,000 professional materials, models and lighting environments without managing points.
The Evolution of Substance 3D Assets
What began in 2016 as Substance Source, a library of parametric materials, has grown into the industry’s largest collection of truly customizable 3D content. From its origins in serving the game industry’s need for optimized, high-quality materials, the library has evolved to support creators across industries, including packaging, product design and automotive visualization.
This growth has been driven by a dedicated team of expert Technical Artists, Substance 3D power users, and designers who carefully craft each asset to meet professional standards. Through various creation techniques – from full procedural development to high-end scanning – every asset meets the demanding needs of professional workflows.
A Professional Library Built by Experts
The Substance 3D Assets library represents an unparalleled collection of high-quality, customizable 3D content:
Materials (13,000+)
Substance 3D Assets’ materials collection forms the cornerstone of the library, offering three distinct categories:
- Surfaces: Seamless parametric textures that can be tiled across any surface
- Decals: Specialized materials perfect for adding details, wear and unique characteristics
- Atlases: Collections of individual elements that can be scattered on surfaces to create more detailed materials.
Each material adheres to PBR standards, ensuring consistent appearance across all renderers and real-time engines. Materials can be accessed in two powerful formats:
- .sbsar format: The ready-to-use Substance format containing all parameters needed to generate nearly unlimited variations. Adjust everything from color and roughness to pattern scale and wear as well as material-unique properties, all while maintaining photorealistic quality.
- .sbs format: The native Substance 3D Designer “recipe” showing exactly how the material was created. This provides both deep customization potential and invaluable learning opportunities for artists wanting to master material creation by deconstructing professionally built materials.
3D Models (6,000+) Substance 3D Asset’s model collection comes production-ready in either .fbx or .glb formats. Each model has been professionally prepared to streamline your workflow with:
- Professionally unwrapped UVs
- Cleaned and optimized polygon counts
- Organized sub-components with proper pivot points
Simply drag and drop these models into Substance 3D Painter or Stager and start applying materials immediately without the need for extensive technical preparation.
3D HDR Lights Substance 3D Assets’ lighting collection goes beyond standard HDRI panoramas by offering parametric control through the Substance format (.sbsar). These professional-quality HDR assets provide:
- Independent control over individual light sources
- Adjustable parameters for temperature, intensity and color
- Real-time feedback when modifying lighting setups
- Consistent, physically accurate illumination across your scenes
Unlike traditional HDRI environments, our parametric lights let you fine-tune details of your scene’s illumination without switching between multiple assets. Modify the intensity of a window light while maintaining the ambient illumination, adjust the color temperature of key lights or balance multiple light sources – all within a single asset.
These three asset types available in one library are perfect for jumpstarting your texturing projects or trying out new ideas. Whether you're looking to learn by experimenting with game assets, testing different approaches to product visualization or staging and rendering scenes, you'll have everything you need to dive right in and start creating quickly.
The Power of Parametric Control
What truly sets Substance 3D Assets apart is the depth of parametric customization. Each material includes built-in parameters that let you adjust attributes like color, surface finish, pattern scale and more – while maintaining photorealistic quality. This flexibility means a single material can generate countless variations, perfect for exploring design options or creating consistent assets across your projects.
Our scanning workflow, for example, combines photogrammetry-based capture with custom tools for making materials tileable and adding parametric controls. This ensures that even scanned materials offer the same flexibility and creative freedom as our procedural content.
Our internal team of artists controls every step of the process, in tandem with partner reviews for real-world usage verification, from initial concept and design through production and technical implementation. This rigorous process ensures that every asset meets our high standards for both technical excellence and creative utility.
Enhanced Creative Workflows
Unmetered access transforms how you work, letting you download assets on-demand for concept exploration and moodboarding while quickly iterating on designs with ready-to-use models and materials. You can maintain consistent quality from concept to final render and focus on creating without worrying about download limits. This freedom also opens opportunities to learn from professional material graphs and techniques, and experiment with infinite variations through parametric controls.
Get Started Today
Substance 3D subscribers can access the complete library through the Substance 3D Assets web portal or access materials directly within Adobe Substance 3D Painter.
This release represents our continued commitment to empowering creators with the tools and content they need to work more efficiently and creatively. Remember that if you’re on an Adobe Substance 3D subscription plan, you now have access to the full library of materials, models and lights from Substance 3D Assets. We can’t wait to see what you’ll create with unmetered access to Substance 3D Assets.
Visit substance3d.adobe.com to learn more about Substance 3D Assets and start exploring the library today.