Logitech creator spotlight: Getting to know Mike V
Mike V is a creative technologist known for his immersive, code-driven 3D visuals, exploring altered states and hyperdimensional worlds. His work has taken over Sphere in Las Vegas and he’s collaborated with artists like Excision and Jon Hopkins with growing influence in visual and festival subcultures.
As a creative he uses Adobe After Effects for compositing, sound reactivity and adding effects to his visuals. He then loads them in Adobe Premiere Pro for color correction. But he is most excited about seeing all the new features, software, and technology at Adobe MAX 2025 this month, and learning about anything that he can use “to take my art in wild new directions.”
Hear from Mike about his creative journey and process.
What is your current profession and what was your creative journey like to get to this point?
I was an electrician until April of this year. Now I’m making visuals full time! I started teaching myself animation as a hobby to recreate imagery I see in my mind — starting with watching YouTube tutorials to get the basics of the software and then countless hours experimenting to get the styles and effects I wanted.
After I started posting my videos online, one of my favorite artists, Alex Grey started following me on Instagram. That inspired me to keep going with my art. A couple of years later, I posted a video I made where I took some 3D cat models and altered them to accept human motion capture data and made them dance. That video went viral and since then it’s been growing. I started selling my loops for use in live shows and wallpapers — giving me funds to keep upgrading my hardware to make better, higher quality animations.
What influences your style and creative process?
A few years ago, I learned that I have synesthesia — when a person's brain mixes up senses in a unique way. So for me, every letter of the alphabet has its own color, or sounds have their own shapes, color, and motion as an example. I always see it in my mind.
This made a lot of sense to me. When I was a kid, I loved playing video games. The 16-bit generation blew my mind with effects like rotating graphics, which visually explained math in a way I found beautiful. After high school, I was earning a programming diploma but turned away because of the field’s long hours and instead became an electrician to pursue LED lighting and stage design. Life felt stable but not creative. Then my father suddenly passed, which deeply affected me. He excelled in various types of art, and I vowed at his funeral to make him proud.
Combining my love for advancing video game graphics, mathematical beauty, and synesthetic visuals, I’ve since set out to recreate those feelings in my art.
What does your desk/work setup look like?
A sensory overload, much like my visuals. Dense, organized clutter of everything I could possibly need within reach. Multiple animated RGB lighting strips flinging colors at everything from every direction continuously. Triple monitors to fit every panel I need for animating, and I’m thinking of getting a fourth, or fifth, or sixth….This is the environment I thrive in!
To what extent does the tech in your setup help you in your creative flow?
It’s a direct extension of myself. The whole point of my art is to evolve with technology and make beautiful things that couldn’t have been made before. No matter what I make, I hit processing and memory limits. Half the work is just fitting everything into those constraints.
Recently, Logitech sent me the new MX Master 4, and it’s a huge advancement with the extra buttons, wheel, and quick actions interface. This mouse feels like using a smartphone in a world of flip phones.
I might be a bit biased because I love haptic feedback in everything. I never thought a mouse would need it but when I felt that feedback for the first time, it just clicked y’know? Oddly satisfying. I may just bring up that quick access menu more often than I need to. Clicking it over and over like a fidget toy while doing a deep think. Then the electromagnetic scroll wheel — brilliant move.
What are some of your favorite projects you’ve been working on recently?
Sphere in Las Vegas is by far my favorite. At this point you can probably tell why: the biggest, most advanced screen on the planet. It’s been my dream for a long time. When H+ Creative contacted me about doing some pieces for NYE 2025 I wailed to the heavens hard enough to change the weather!
I’ve also really enjoyed working with a lot of other musicians, such as LSDREAM, Jon Hopkins, Excision, Subtronics, and more. Since I render my visuals in layers to be made sound-reactive, they are really fun to put to music and react to it in ways that match my synesthesia.
How do you see your work evolving?
I’d really like to move into making hardware. Imagine a tiny projector you put on your coffee table and it covers your ceiling in my visuals as they react to sound. I’ve played with curved mirrors and projectors. You can easily make something like that for relatively cheap with today’s components. I’ll get around to it someday!
I also plan on putting my art on clothing and opening an online shop soon. I had a dream that there existed outfits that could play animations and I was putting my visuals on them!
Whatever technology brings, I’m psyched for it.
What message do you hope to spread to aspiring/established creatives?
My main tip is: always be experimenting. Don’t create an imaginary box for your style. Think of it as ever evolving. Take it into different directions simultaneously. Also, don’t be afraid to crash your software. It’s gonna crash anyways so might as well play with it in wacky ways!
It’s important to take breaks too. I’m always teetering on the edge of burnout because success is addictive. I’ve been forcing myself back into my hobbies and making some time to play video games.
You mentioned how exciting it is to be at Adobe MAX 2025. Can you share a bit more about what makes this experience so meaningful for you?
I am excited at the possibility of meeting other artists and seeing their work. I've been using Adobe apps since high school. If I had known back then that I'd one day be doing a presentation at Adobe MAX my mind would have been pretty blown!
Want to meet Mike V? Come hear him speak during the presentation on Wednesday, October 29 during Adobe MAX 2025 alongside Alexandre Zreikat, senior global product manager, MX Series, to discover how MX empowers creative professionals creators to stay in control, unlock focus and master their craft with freedom and precision.
This interview is part of a sponsored post by Logitech. Mike V is a paid endorser for the brand.