One of the largest early metaverse challenges is creating content at scale. And yet, for too long, creatives have been struggling to make digital 3D content using applications which require years to master. 3D modeling processes rarely feel responsive enough for artists (think a painter not having full control over their brushstrokes) and creative professionals are often met with clunky, outdated workflows which hinder creativity and collaboration.
Adobe and Meta recently announced a partnership to bring Adobe Substance 3D modeler, and a forthcoming collaborative review app to the new Meta Quest Pro platform. Adobe’s collaboration with Meta directly addresses the metaverse content creation issue equipping a new generation of creators with powerful, intuitive 3D creation tools. Creators will be able to build and share immersive 3D content and experiences using the latest innovation on Meta Quest Pro and Meta Quest 2 virtual reality headsets.
https://www.youtube.com/watch?v=kUuLwAw1HsY
Introducing Substance 3D Modeler, an intuitive new tool for shaping 3D designs as if working with virtual clay in an immersive VR environment or on the desktop.
Substance 3D Modeler on Meta Quest will empower creation
The new Modeler app, like all our Substance 3D tools, is designed by creatives for creatives, to reduce barriers and make 3D content creation intuitive, easy, and collaborative. As one of the first apps created specifically for the medium of VR — rather than being adapted for it — Modeler makes it remarkably easier for users to translate skills from reality to VR.
The Meta Quest Pro version of Adobe Substance 3D Modeler will empower Quest owners to create professional-caliber 3D objects with the option to do so entirely within a VR environment using handheld controllers or to switch back and forth between their headset and their desktop computer, as they transform basic shapes into complex objects. The partnership will open the door for millions of new creators to help build the metaverse, marking early milestones in a multi-year collaboration that aims to offer Adobe Substance 3D tools and Quest devices as creators’ top choices for creating immersive content.